1. Introduction

War of Wizards 2.0 is a fantasy strategy game that allows players to set their own objectives. However players must increase their power base to survive. The player may choose whether this is done by researching magic, building armies or developing resources. Diplomacy is a vital part of the game as communication and cooperation to exploit another player's weakness can be very advantageous.

The rules below are designed to be an outline to get the player started. Most game mechanics will become clear once the player begins playing.

The rules are basically in three sections. Firstly there is a section describing the general principles of the game. This will be followed by a section detailing the specific commands used in the game and a sample turn report. The third section contains race and city descriptions.


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